AI Insights · Timothy · July 2024
Top 5 Geolocation Games on Android in Chile, Q2 2024
Explore the performance of the top 5 geolocation games on Android in Chile for Q2 2024, including trends in downloads, revenue, and active users.
In Q2 2024, the top 5 geolocation games on Android in Chile showcased diverse performance trends in terms of downloads, revenue, and weekly active users. Below is an overview of how these apps fared during this period, based on data from Sensor Tower.
Pokémon GO by Niantic, Inc. maintained a strong presence with consistent revenue and active user engagement. Weekly revenue fluctuated between $7.9K and $13.3K, peaking in the last week of June. Downloads showed a varied trend, starting with 4.8K in early April and reaching 8.2K mid-May, before stabilizing around 5.8K by the end of June. Weekly active users saw a slight dip from 687K to 614K in early May but rebounded to 690K by the end of the quarter.
Tamadog - Puppy Pet Dog Games from Appsyoulove showed notable growth in both revenue and user engagement. Revenue increased steadily from $436 in early April to $776 by the end of June. Downloads also surged, starting at 1K in early April and peaking at 5.4K in mid-June. Weekly active users experienced significant growth, rising from 3.4K to 10.7K by mid-June, before settling at 8K at the end of the quarter.
Jurassic World Alive by Jam City, Inc. had a mixed quarter with some fluctuations. Revenue ranged from $324 to $1.1K, with a peak in early June. Downloads varied, starting at 459 in early April and reaching 1.2K in late May. Weekly active users showed some consistency, hovering around 3K, with minor peaks and troughs throughout the quarter.
Pikmin Bloom from Niantic, Inc. displayed modest performance in terms of revenue and downloads. Revenue remained relatively low, ranging from $15 to $62. Downloads fluctuated, starting at 209 in early April and increasing to 563 by the end of June. Weekly active users saw slight variations, starting at 4K and ending at 4.1K.
Monster Hunter Now also from Niantic, Inc. showed strong user engagement despite some inconsistencies in downloads. Revenue consistently ranged between $632 and $1.4K. Downloads were sporadic, with notable activity in early April and late June, peaking at 560. Weekly active users remained stable, starting at 14.9K and ending at 17.2K.
For more detailed insights and data, visit Sensor Tower.